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Original Source
- Original title: Even fading animation
- Original author: VicWhite
- Original date: September 14, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/even-fading-animation.68299/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello community, and thanks in advance for the help. I wonder if somebody could help me with animations on events. I am not talking maybe on real animation, but on changes on the charasets in order to represent actions on events. I'll be more specific: { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Hello community, and thanks in advance for the help. I wonder if somebody could help me with animations on events. I am not talking maybe on real animation, but on changes on the charasets in order to represent actions on events. I'll be more specific:
Protected download
I have a parallel process for this shooting animation. No problem to animate the main character with the parallel process with condition "button X is being pressed" but can't make the same with the event.
The event i need to animate is a creature that haunts the player. The bullets frighten it, activating trigger "frightened".
On page A, set move route: approach. And touch: game over.
On page B: the condition of the trigger "frightened" and removing charaset in order for the creature to "hide" Problem is, animation is quite abrupt, so I created an animation for it to "fade away" / "stand back"
Protected download
So, my main problem is i don't know how the put this animation and make it play between the event pages A (walking) and B (invisible)
Hope it's clear enough! And thanks again for your support.
Protected download
I have a parallel process for this shooting animation. No problem to animate the main character with the parallel process with condition "button X is being pressed" but can't make the same with the event.
The event i need to animate is a creature that haunts the player. The bullets frighten it, activating trigger "frightened".
On page A, set move route: approach. And touch: game over.
On page B: the condition of the trigger "frightened" and removing charaset in order for the creature to "hide" Problem is, animation is quite abrupt, so I created an animation for it to "fade away" / "stand back"
Protected download
So, my main problem is i don't know how the put this animation and make it play between the event pages A (walking) and B (invisible)
Hope it's clear enough! And thanks again for your support.
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