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MVOcRam - Parallels_EX plugin (for MV)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: OcRam - Parallels_EX plugin (for MV)
  • Original author: OcRam
  • Original date: April 11, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/ocram-parallels_ex-plugin-for-mv.93934/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Introduction Sometimes autorun events are not enough to do the job. What I ment by that? Usually these events are erased and will not be called again after menu nor battle scene (also will freeze the game if not erased). And then there are parallel events which are executed in EVERY frame (may cause lag and undesired slow downs)! Of course wait command can be used here, but what if I want to execute commands IMMEDIATLY after ANY scene ONLY ONCE? Where is possibility to do that? Or what if...

Archived First Post

Introduction
Sometimes autorun events are not enough to do the job. What I ment by that? Usually these events are erased and will not be called again after menu nor battle scene (also will freeze the game if not erased).

And then there are parallel events which are executed in EVERY frame (may cause lag and undesired slow downs)! Of course wait command can be used here, but what if I want to execute commands IMMEDIATLY after ANY scene ONLY ONCE? Where is possibility to do that?

Or what if parallels needs to be run ONCE only if variable id x or switch id y is changed (for example check if hours variable is changed)?

The answer is OcRam_Parallels -Plugin!

This plugin has no parameters nor commands. Use event COMMENTS to enable "Run once" functionality to parallel events.
  • <run_once> (parallel will run ONCE after ANY scene)
  • <trigger_var:1:2:5:> (parallel will run ONCE only if variable id 1, 2 or 5 is changed)
  • <trigger_sw:1:4:76:> (parallel will run ONCE only if switch id 1, 4 or 76 is changed)
parallels.png

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