Original Source
- Original title: Postponed attack or summon
- Original author: varchild4
- Original date: September 7, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/postponed-attack-or-summon.67987/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hi all! I use VX Ace's default turn by turn battle system. I want to make abilities/items that wait some turns before excecuting. For example, i want to throw a tomatos at the ennemy, making no immediate effet else than a red splash animation (if possible). But in 3 turns.. a wild animal surge from the forest to attack the targetted ennemy (cause it's like blood). I have 2 major problemes making this: 1) How to wait turns.. in turn by turn battles? (I want to keep the turn by turn system).
Archived First Post
For example, i want to throw a tomatos at the ennemy, making no immediate effet else than a red splash animation (if possible). But in 3 turns.. a wild animal surge from the forest to attack the targetted ennemy (cause it's like blood).
I have 2 major problemes making this:
1) How to wait turns.. in turn by turn battles? (I want to keep the turn by turn system).
As you know, the agility (speed) of characters and ennemies only decide who will triggers fisrt and last. But can't make one slow ablitity take more than a turn (like FF2 meteo did for example). I want to keep it that way an just add a "wait 3 turns"..
2) If i use a common event(even if i can't figure how it could wait some turns).. the target will be radmomized unless it it affect all ennemies.
Extra: if i can make the "wild animal" appear in the battle, like in a summon or pet i would be great too.. I saw Vlue made a script called "Pets and Summons" but it uses characters and that poses the probleme of "what if the party is already full" and limited graphics of heros in battle.
Thanks for your precious help!
Here's how my battles and Characters looks:
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