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RPGMaker MV Command to Optimize Equipment from an Event

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RPGMaker MV Command to Optimize Equipment from an Event
  • Original author: ACECORP
  • Original date: June 18, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/rpgmaker-mv-command-to-optimize-equipment-from-an-event.63796/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Is there a way to optimize equipment in RPGMaker MV via an event like what could be done in VX? VX used the following command $game_actors[1].optimize_equipments as detailed in the post below... but if I use this command in MV, I get the error shown below.

Archived First Post

Is there a way to optimize equipment in RPGMaker MV via an event like what could be done in VX?


VX used the following command


$game_actors[1].optimize_equipments


as detailed in the post below... but if I use this command in MV, I get the error shown below.


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Screen Shot 2016-06-18 at 6.23.13 PM.png
Screen Shot 2016-06-18 at 6.23.13 PM.png
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