Having a sound problem.
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Simple enough for a child, powerful enough for a developer
I have been having problems with the events. ill create an event with like a se and even though i put fade out or stop se it still plays. i have a bgs playing in background for my maps. and ill have another event so se ill play the se then wait play another se wait. but it doesnt seem to work right. is there an easy script for sound management. or am i doing something wrong with the events? this is what my event looks like but it doesn't...
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