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Is this the best way to stop my parallel process?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Is this the best way to stop my parallel process?
  • Original author: Violet
  • Original date: August 30, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/is-this-the-best-way-to-stop-my-parallel-process.67582/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I have a parallel process to hide a tile if the player happens to explore a certain map too early. After the player has gone through this part of the game, it goes to a blank event page permanently. But until that part of the game, I do want the process to run every time they enter the map. However, since it's specific to this map, I don't want the process to be running foreeeever while the player isn't even on the map. The process checks for game progress, changes...

Archived First Post

I have a parallel process to hide a tile if the player happens to explore a certain map too early. After the player has gone through this part of the game, it goes to a blank event page permanently. But until that part of the game, I do want the process to run every time they enter the map. However, since it's specific to this map, I don't want the process to be running foreeeever while the player isn't even on the map.


The process checks for game progress, changes the graphic to a normal wall tile if it needs to be hidden, and then exits event processing. I didn't ask it to "erase event" because I don't want it to erase the event's graphic. But does "exit event processing" save me from having my parallel process run forever and take up memory, or do I have to "erase event" in order to keep it from doing that? 


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This is what I have so far.


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I hid the ladder, because there be cut scenes on them thar ledges. 


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And here's after the plot lets us go down there.


Thanks for the help. I'm only just starting to understand erase event vs. exit event processing, and while I got the basic difference down, I'm still working out when it's okay to use which...

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hideladder (3).png
hideladder (3).png
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