Original Source
- Original title: (New User) Creating Animated Events with Choices?
- Original author: HydrogenHuman
- Original date: June 5, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/new-user-creating-animated-events-with-choices.63018/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hello fellow RPG creators! I have googled searched, forum searched, and tried youtube as well but haven't been able to find a guide or solution to what I'm looking for. I'll try to explain it as best as I can, since I don't fully know the terminology yet. I want to have hand drawn animated sequences that can "pause" or have a looping "idle" animation, and the player will then select from several choices on a menu to "activate" the next animation. The game I'm creating revolves more around mini-games...
Archived First Post
I have googled searched, forum searched, and tried youtube as well but haven't been able to find a guide or solution to what I'm looking for.
I'll try to explain it as best as I can, since I don't fully know the terminology yet.
I want to have hand drawn animated sequences that can "pause" or have a looping "idle" animation, and the player will then select from several choices on a menu to "activate" the next animation. The game I'm creating revolves more around mini-games and these sort of sequences rather than battles.
To showcase what I mean, I found a really basic animation online showing a character stirring a pot, then having a taste with the spoon, reacting to the taste, then going back to the stirring animation.
My goal is to set up a sequence as follows:
Character will be holding the spoon, in an "idle" animation pose, waiting for a command from the player. The choices the player will have, for this example, will be "Add Ingredient", "Stir", and "Taste"
The player chooses "Taste" and the character's animation "activates" to have a taste.
This I think is where a variable would come into play; If the player added enough ingredients, the player "wins" and the animation shows the character happy from the taste. If the player doesn't add enough ingredients, or doesn't stir enough, the character reacts like this:
Afterward, the character goes back to the "idle" animation, and the player gets the three choices again.
The process repeats until enough ingredients are added and the taste reaches a certain threshold to "win"
This is a very basic example, but I would really like to add these sort of animated sequences to the game to add an extra layer of interest and fun.
If anyone knows how this could be accomplished I would really appreciate it!
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