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Actor leaves group upon death?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Actor leaves group upon death?
  • Original author: Feliaria
  • Original date: June 4, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/actor-leaves-group-upon-death.62989/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So, several of the friendly actors in my game are summon-based, so I set up conditions that the skill summons the actor and the actor, immune to all damage except for one type (which is inimical to them story-wise), takes one HP damage every turn as an attempt to give them timers. When they die, it's supposed to symbolize that their time is up and they get desummoned. However, in the game they just fall dead. Is there a way to make them collapse like monsters do? Preferably I want...

Archived First Post

So, several of the friendly actors in my game are summon-based, so I set up conditions that the skill summons the actor and the actor, immune to all damage except for one type (which is inimical to them story-wise), takes one HP damage every turn as an attempt to give them timers. When they die, it's supposed to symbolize that their time is up and they get desummoned. However, in the game they just fall dead. Is there a way to make them collapse like monsters do? Preferably I want the actor's plate to be removed as well.


If I'm not very clear, sorry. I hope this picture will help. Cerberus is the one I want removed (It's the one in the front that's fainted. I do apologize for the placeholder battler: I just haven't built the one I'm actually going to use for it yet.)


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Cerberus Placeholder.PNG
Cerberus Placeholder.PNG
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