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Original Source
- Original title: Player damage while moving
- Original author: SloppyJoeStudios
- Original date: August 17, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/player-damage-while-moving.66963/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I've a little problem I'd like to get some help with. Is it possible to take damage from an enemy by player touch or event touch when already in motion by another event? It's hard to explain but I'll try. The player steps on an event which makes the player move 5 squares on the map. on this map, there's also spikey enemies that moves around.
Archived First Post
I've a little problem I'd like to get some help with.
Is it possible to take damage from an enemy by player touch or event touch when already in motion by another event?
It's hard to explain but I'll try.
The player steps on an event which makes the player move 5 squares on the map. on this map, there's also spikey enemies that moves around.
And it's up to the player to time when you walk on this event to avoid the spikey enemies.
BUT if you happen to touch an enemy while in motion from this event, the player will take damage.. any way to make the enemy event running while the last one is still running?
Hope you understand my question? Anyone?
Protected download
Is it possible to take damage from an enemy by player touch or event touch when already in motion by another event?
It's hard to explain but I'll try.
The player steps on an event which makes the player move 5 squares on the map. on this map, there's also spikey enemies that moves around.
And it's up to the player to time when you walk on this event to avoid the spikey enemies.
BUT if you happen to touch an enemy while in motion from this event, the player will take damage.. any way to make the enemy event running while the last one is still running?
Hope you understand my question? Anyone?
Protected download
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