Shrinking the character and increasing the size of tiles to make the world appear bigger.
BMM Archive · July 15, 2026
Original Source
- Original title: Shrinking the character and increasing the size of tiles to make the world appear bigger.
- Original author: Kip
- Original date: June 2, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/shrinking-the-character-and-increasing-the-size-of-tiles-to-make-the-world-appear-bigger.62891/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hey everyone. I have a question that google can't seem to help me find the answer to You see, I'm making my vier first RPG maker game using MV and I have a mechanic where the player can cast a spell to make themselves 4 times smaller. (allows them to fit through tiny holes and what not) But here's the thing. I don't want to shrink down my character's walking sprite. Instead I want to scale the world's tiles UP. Here's an example:
Archived First Post
You see, I'm making my vier first RPG maker game using MV and I have a mechanic where the player can cast a spell to make themselves 4 times smaller. (allows them to fit through tiny holes and what not)
But here's the thing. I don't want to shrink down my character's walking sprite. Instead I want to scale the world's tiles UP.
Here's an example:
The bed tileset consists of 2 tiles normally. One top tile for the top of the bed, and one bottom tile for the bottom. It is 1x2 (one across, two down)
If I had my way, I would put the tilesheet into photoshop and scale it up by 400% and paste it back in. Hypothetically that would make the same bed a little pixelated of course, but also that bed would now be 4x8 (the top being 4 tiles across and the bed going 8 tiles down)
Problem is when I try this, going into the tile selection tab, most of the tiles are cut off and I can only see the first two objects on the page...does anyone have any ideas for me?
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