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Making Pixels Look Sharper

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Making Pixels Look Sharper
  • Original author: ShizuuArtt
  • Original date: February 22, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/making-pixels-look-sharper.57347/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello, I have a question about pixels. I really like the art-style of retro style games way back at the beginning when pixels were very visible and sharp. And while try as I might, my sprites never can get that look to them, RPG Maker VX Ace just blurs the colors all together, and they end up a fuzzy mess... Since games are still coming out with this look(Titan Souls, Hyper Light Drifter and OneShot to name a few.), I know it is possible, but I can't figure it out, or...

Archived First Post

Hello, I have a question about pixels. I really like the art-style of retro style games way back at the beginning when pixels were very visible and sharp.


And while try as I might, my sprites never can get that look to them, RPG Maker VX Ace just blurs the colors all together, and they end up a fuzzy mess...


Since games are still coming out with this look(Titan Souls, Hyper Light Drifter and OneShot to name a few.), I know it is possible, but I can't figure it out, or find a solution .


I'll add some images to show exactly what I'm going for, I don't know if the first two are made in RPG Maker, but the last one is defiantly.

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Referenced Images / Attachments

maxresdefault.jpg
maxresdefault.jpg
titan souls.png
titan souls.png
oneshot_screen1.jpg
oneshot_screen1.jpg
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#039#rpg-maker-archive#vxace-support

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