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Change Weapon after the 10th random battle

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Change Weapon after the 10th random battle
  • Original author: Niflheimr
  • Original date: May 17, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/change-weapon-after-the-10th-random-battle.61999/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello, I am a novice and my Idea for my game was, after a specific number of battles you fight with your weapon, it changes into a newer and stronger weapon. My weapon the Twig should evolve after the 10th random battle into the Stick. The Twig should just be replaced with the Stick. I think I need triggers to do this, but I have searched the internet for several hours and didn't find something appropriate. I anyone can help me, I would really appreciate it. The troop to battle...

Archived First Post

Hello,


I am a novice and my Idea for my game was, after a specific number of battles you fight with your weapon, it changes into a newer and stronger weapon.


My weapon the Twig should evolve after the 10th random battle into the Stick. The Twig should just be replaced with the Stick. I think I need triggers to do this, but I have searched the internet for several hours and didn't find something appropriate. I anyone can help me, I would really appreciate it. The troop to battle is a Baby Slime. I don't know if I must use a common event with this or in the troop window or something entirely different. The enemies are visible running around, and this is what I tried to do:

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Referenced Images / Attachments

Getting the Stick.jpg
Getting the Stick.jpg
Getting the Stick1.png
Getting the Stick1.png
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