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Theo Allen's SBS + Holder's Battlers

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Theo Allen's SBS + Holder's Battlers
  • Original author: BoncuPleky
  • Original date: July 20, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/theo-allens-sbs-holders-battlers.65611/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello, I've read on the FAQs section of Theo Allen's Sideview Battle System, and I noticed that it may work with Holder's Animated Battlers... { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hello, I've read on the FAQs section of Theo Allen's Sideview Battle System, and I noticed that it may work with Holder's Animated Battlers...
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And in #TSBS - Config 1 on Line 32 & 33, there is a setting to set up the battler spritesheet.
Here, I set it up to have the script read  4 x 14 spritesheets, because Holder's Animated Battlers consists of 4 frames and 14 rows.

Code:
  # ===========================================================================
    MaxRow = 14
    MaxCol = 4
  # ---------------------------------------------------------------------------
  # Setting the ratio size of the sprite
  # MaxRow for row to down
  # MaxCol for side column /*note: like a frames */
  #
  # so if you input MaxRow = 4 and MaxCol = 3 then the ratio size of your 
  # spriteset must be 3 x 4
  # ===========================================================================



And while it does work, I believe the spritesheet has to be split up into 3, according to TSBS.
The question is, does anyone have found any way to split the spritesheet in order it to work with TSBS?
Or maybe I should refrain from using these two together?

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Holder.png
Holder.png
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#039#tsbs#rpg-maker-archive#vxace-support

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