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Limit Break System.....?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Limit Break System.....?
  • Original author: Nanaki_Fan
  • Original date: May 3, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/limit-break-system.61330/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello, I wish to create a limit break system for my game that uses TP as a base. For those that dont know a limit break is a "powerful move" that is unleashed once a threshold has been reached. In this case when TP reaches 100. What I wish to do is to have a skill type "limit break" that is hidden untill TP reaches 100. Once TP reaches 100 it hides the "attack" skill and replaces it with my skill type. HOWEVER -  I am not sure how to...

Archived First Post

Hello,


I wish to create a limit break system for my game that uses TP as a base. For those that dont know a limit break is a "powerful move" that is unleashed once a threshold has been reached. In this case when TP reaches 100.


What I wish to do is to have a skill type "limit break" that is hidden untill TP reaches 100. Once TP reaches 100 it hides the "attack" skill and replaces it with my skill type.


HOWEVER -  I am not sure how to go about doing this :/ I know it will require a troop command/common event but I am really stuck!


I have been using this thread as a guide: Use TP to make a limit break/overdrive but have been unsuccessful.


what I have so far is attached but it does not work: (NOTE: SKill type 1 is the standard magic skill type. I did this for testing purposes.)

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Referenced Images / Attachments

limit break help mv.png
limit break help mv.png
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