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Remembering Orders Mini-Game?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Remembering Orders Mini-Game?
  • Original author: blakwhiteknight
  • Original date: July 3, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/remembering-orders-mini-game.64679/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

In Pokemon X/Y, there's a hotel in a city where you can work.  One of the jobs involves remembering an order correctly.  I know this is done in other games like Persona Q where Theodore has to remember people's orders, too.  Basically, I was wondering how to be able to do this in VX Ace as there's a part where the protagonist helps someone take orders for clothes down. So far, this is what I have: 1. Make three variables Random with a few integers (e.g. 0~4).  One for colour; one for...

Archived First Post

In Pokemon X/Y, there's a hotel in a city where you can work.  One of the jobs involves remembering an order correctly.  I know this is done in other games like Persona Q where Theodore has to remember people's orders, too.  Basically, I was wondering how to be able to do this in VX Ace as there's a part where the protagonist helps someone take orders for clothes down.


So far, this is what I have:


1. Make three variables Random with a few integers (e.g. 0~4).  One for colour; one for flavour/style; one for dish/clothing.


2. Make three more variables that are the "minders" for what traits are noted down.  One to mind the colour ; one to mind the flavour /style; one to mind the dish/clothing.


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3. Make a conditional branch where if the colour variable equals a certain number, that's a certain colour. (e.g. 0 = black, 1 = grey, 2 = brown, etc.)


4. Make the minder variable for the colour equal the same integer as the colour variable.


5. In else, more conditional branches for the other colours (as mentioned before e.g. 1 = grey, 2 = brown, etc.).


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6. Make the next conditional branch where the next variable equals a certain number, that's a certain flavour/style.


7. Repeat steps 3-5 with the Random variable for flavour/style and dish/clothing.


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8. Then made a Choices section where there's conditional branches on whether you got it right or wrong.


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The problem then steps up where when I put \v[], I get an integer rather than a word, and I was wondering how to be able to make it a word.  There's also the idea if I want to make more than one order - should I just copy and paste the above events? Otherwise, feel free to correct me, or share any easier way to do this, please.

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Referenced Images / Attachments

Order.png
Order.png
Order2.png
Order2.png
Order3.png
Order3.png
Order5.png
Order5.png
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