Hi! In my game, the player is supposed to escape a room full of zombies by going through a hole in the floor. I chose a damaged floor tile, tweaked it in the Database to make it Passable in all four directions. Added an event on the tile, screenshot added below. When I play the game, the transfer player function works variably!
Hi! In my game, the player is supposed to escape a room full of zombies by going through a hole in the floor.
- I chose a damaged floor tile, tweaked it in the Database to make it Passable in all four directions.
- Added an event on the tile, screenshot added below.
- When I play the game, the transfer player function works variably!
When I start a new game and play it up to this point, it doesn't work. The player character is just hovering over the tile, no transfer happening.
- When I save the game at this point and then load it, it miraculously works, and my player is successfully transfered to the spot I intended
Is this some weird bug or something? Been puzzling about this for days, so I decided to finally make an account here just to ask this!
Would really appreciate any help I can get, thanks!
Here's a screenshot of the transfer event contents.
I've updated this upon your suggestions so that the Transfer Player function is last.
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UPDATE!
After more hours of playtests, I realized that the transfer function actually works pretty consistently BEFORE a particular event is triggered. Â
Below is a screenshot of the exact event that immediately precedes the transfer player issues. This "Realizes everyone left" switch gives the zombies autonomous movement
and enables the battle sequence with them.
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This is what it looks like when it works, I.E. Before the above event is triggered:
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Here's what it looks like when it doesn't work; i.e. after that event is triggered.
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Thanks all for your answers so far, please keep them coming