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Transfer Player function being inconsistent!

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Transfer Player function being inconsistent!
  • Original author: needsmorecookiebutter
  • Original date: June 9, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/transfer-player-function-being-inconsistent.63264/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hi! In my game, the player is supposed to escape a room full of zombies by going through a hole in the floor. I chose a damaged floor tile, tweaked it in the Database to make it Passable in all four directions. Added an event on the tile, screenshot added below. When I play the game, the transfer player function works variably!

Archived First Post

Hi! In my game, the player is supposed to escape a room full of zombies by going through a hole in the floor.

  • I chose a damaged floor tile, tweaked it in the Database to make it Passable in all four directions.
  • Added an event on the tile, screenshot added below.
  • When I play the game, the transfer player function works variably!
    When I start a new game and play it up to this point, it doesn't work. The player character is just hovering over the tile, no transfer happening.
  • When I save the game at this point and then load it, it miraculously works, and my player is successfully transfered to the spot I intended




Is this some weird bug or something? Been puzzling about this for days, so I decided to finally make an account here just to ask this!


Would really appreciate any help I can get, thanks!


Here's a screenshot of the transfer event contents.


I've updated this upon your suggestions so that the Transfer Player function is last.


Protected download


UPDATE!


After more hours of playtests, I realized that the transfer function actually works pretty consistently BEFORE a particular event is triggered.  


Below is a screenshot of the exact event that immediately precedes the transfer player issues. This "Realizes everyone left" switch gives the zombies autonomous movement


and enables the battle sequence with them.


Protected download


This is what it looks like when it works, I.E. Before the above event is triggered:


Protected download


Here's what it looks like when it doesn't work; i.e. after that event is triggered.


Protected download


Thanks all for your answers so far, please keep them coming

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