Original Source
- Original title: Sprite_Button menu question
- Original author: terrordoll
- Original date: April 28, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/sprite_button-menu-question.61089/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
So I've spent the last few days watching tutorials and I think I'm getting a decent grip on how scripts are handled. I'm trying to do a full replacement of the menu with a cellphone and I'm making progress but I'm running into an issue I'd like some help with. As of now I have the phone displaying on the screen and the sprite buttons are selectable with the mouse. The problem is, I'm manually adding the buttons with addChild(). They don't exist as part of a collection of commands...
Archived First Post
As of now I have the phone displaying on the screen and the sprite buttons are selectable with the mouse. The problem is, I'm manually adding the buttons with addChild(). They don't exist as part of a collection of commands so you can't navigate through them with the arrows. What I'd like to be able to do is set the sprite buttons up in a grid like how the player name entry scene/window does. Then I could just overlay the grid of buttons over the picture of the phone.
In rpg_windows.js i can see Window_NameInput and Window_Selectable. I think everything I need is here however I'm unsure how to do the same thing with sprite_buttons. I think I can probably figure this out given enough time, but if someone has a script with something similar they could share or can point me towards a tutorial that could help, I'd really appreciate it.
Thanks!
TerrorDoll
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