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Enemy Positioning system

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Enemy Positioning system
  • Original author: trace114
  • Original date: June 2, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/enemy-positioning-system.62867/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I am currently working on a range system for enemies who can move closer or further away from the party I am currently using a combonation of Victors Animated battle and Hime's Enemy Re-Position script using states and common events to move the sprites. The problem im having is that the animation is janky. ve tried using some action poses to rememdy It but the sprites either dont move or move a little. Ive uiploaded a webm as well that demonstrates the problem View attachment position testanim.webm

Archived First Post

I am currently working on a range system for enemies who can move closer or further away from the party I am currently using a combonation of Victors Animated battle and Hime's Enemy Re-Position script using states and common events to move the sprites. The problem im having is that the animation is janky. ve tried using some action poses to rememdy It but the sprites either dont move or move a little. Ive uiploaded a webm as well that demonstrates the problem

View attachment position testanim.webm

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