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[RMVXAce] Events won't reset in Test Play Mode

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RMVXAce] Events won't reset in Test Play Mode
  • Original author: yarnWitch
  • Original date: May 29, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/rmvxace-events-wont-reset-in-test-play-mode.62560/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I have a scene set up where the player must speak to 3 npcs, 3 times each before the 4th npc will allow them to leave the room.  Each NPC goes through their dialogue and it changes using self-switches. The last dialogue an NPC has triggers a switch that should be able to be used to signify all conversation with them is done.  My problem is that I can't call on 3 separate switches, at least normally, to make another event go off. It limits me at two.

Archived First Post

I have a scene set up where the player must speak to 3 npcs, 3 times each before the 4th npc will allow them to leave the room. 


Each NPC goes through their dialogue and it changes using self-switches.


The last dialogue an NPC has triggers a switch that should be able to be used to signify all conversation with them is done. 


My problem is that I can't call on 3 separate switches, at least normally, to make another event go off. It limits me at two.


So instead I have it set up that each conversation adds +1 to a variable that I set up for this, thinking it would turn out well, since each character moves on to their next dialogue and nothing should repeat. This SEEMED like it worked, until I tested speaking to only one character multiple times, and managed to get +1s enough to trigger that switch. So I added a final self-switch to turn that off, and now for some reason, when I load up my playtest, my npcs are all in their final position, like the variables never reset. 


Is this normal for playtests? Or am I looking for the solution in the wrong places? 


This is my first post, so I don't know if I can attach a lot of screencaps, but I will at least have them prepared if they are needed, since it is 11+ event screencaps.


I did try to search the forum for the playtest error (events won't reset, events and playtest error), but I am worried I am searching for the wrong thing... and then the following problem is that I wouldn't know what to search for from here, so I'm sorry if this aggravates anyone. I'm kind of at a loss. 

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