The above coding is part of a common event that plays whenever the death state is put on an actor. The idea is to create a permadeath system that removes party members when they die.
Member 1 is essential to the game, so if he dies, it's game over. The problem is that instead of waiting for me to hit confirm, the game goes to the game over screen while the text is still appearing.
Is it possible to make the game wait for me to hit the confirm button to end the message before it goes to the game over screen?
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