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Original Source
- Original title: Animated sprites problem
- Original author: Dark_Metamorphosis
- Original date: May 20, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/animated-sprites-problem.62122/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
So I have tried (yep tried is the right word) to make an animation sheet where a general puts on his helmet before a boss battle. The problem I have with this is first of all: When I put the move route inside the event: Speed: x2 slower Frequency: Lowest
Archived First Post
So I have tried (yep tried is the right word) to make an animation sheet where a general puts on his helmet before a boss battle.
The problem I have with this is first of all: When I put the move route inside the event:
Speed: x2 slower
Frequency: Lowest
Turn Left
wait 4 frames
Turn Right
wait 4 frames
It only shows column 1-3 and not 4 (I used the same movement for treasure chest opening since it uses all 12 sprite animations). I remember that I figured out how to use each column, maybe it was down, left, right, up or something but if anyone could give me a suggestion on how to use all 12 of the images it would be cool.
My second problem is that I cant control the event in question with an auto run, if I change the graphics, the speed and the frequency to the event in question it will not show in the same fashion as it does if I put it in the move route inside the event itself. I know that I have been able to use all columns before (but I forgot the turn order), but I have never tried to implement it from an auto-run.
I hope I'm clear in what I mean.
Here's the "animation" Im trying to implement:
Protected download
The problem I have with this is first of all: When I put the move route inside the event:
Speed: x2 slower
Frequency: Lowest
Turn Left
wait 4 frames
Turn Right
wait 4 frames
It only shows column 1-3 and not 4 (I used the same movement for treasure chest opening since it uses all 12 sprite animations). I remember that I figured out how to use each column, maybe it was down, left, right, up or something but if anyone could give me a suggestion on how to use all 12 of the images it would be cool.
My second problem is that I cant control the event in question with an auto run, if I change the graphics, the speed and the frequency to the event in question it will not show in the same fashion as it does if I put it in the move route inside the event itself. I know that I have been able to use all columns before (but I forgot the turn order), but I have never tried to implement it from an auto-run.
I hope I'm clear in what I mean.
Here's the "animation" Im trying to implement:
Protected download
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