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Animated sprites problem

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Animated sprites problem
  • Original author: Dark_Metamorphosis
  • Original date: May 20, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/animated-sprites-problem.62122/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

So I have tried (yep tried is the right word) to make an animation sheet where a general puts on his helmet before a boss battle. The problem I have with this is first of all: When I put the move route inside the event: Speed: x2 slower Frequency: Lowest

Archived First Post

So I have tried (yep tried is the right word) to make an animation sheet where a general puts on his helmet before a boss battle.


The problem I have with this is first of all: When I put the move route inside the event:


Speed: x2 slower


Frequency: Lowest


Turn Left


wait 4 frames


Turn Right


wait 4 frames


It only shows column 1-3 and not 4 (I used the same movement for treasure chest opening since it uses all 12 sprite animations). I remember that I figured out how to use each column, maybe it was down, left, right, up or something but if anyone could give me a suggestion on how to use all 12 of the images it would be cool. 


My second problem is that I cant control the event in question with an auto run, if I change the graphics, the speed and the frequency to the event in question it will not show in the same fashion as it does if I put it in the move route inside the event itself. I know that I have been able to use all columns before (but I forgot the turn order), but I have never tried to implement it from an auto-run.


I hope I'm clear in what I mean.


Here's the "animation" Im trying to implement:


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Referenced Images / Attachments

!Custom animations 1.png
!Custom animations 1.png
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#rpg-maker-archive#vxace-support

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