Original Source
- Original title: Setting up a unique vehicle/spell
- Original author: zomina
- Original date: April 11, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/setting-up-a-unique-vehicle-spell.60332/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hello everyone, to start I'm going to say what I'm planning on doing in my game. There is going to be a vampire that bites you and you start to get vampiric powers. One of these powers is having the ability to turn into a bat. To start, the bat will only be able to fly over water and certain tiles. Eventually you will be able to become a bat indefinitely. The first stage of the bat will last for 15 seconds and if time runs out, you would normally get...
Archived First Post
I also need to know how to make certain tiles (as well as events because I have events for enemies instead of random encounters) unpassable even though through is turned on when you are a bat. This is so that you won't be able to get over areas you aren't supposed to go in and more importantly so that events activated with event touch will still activate.
Here is my common event (it is activated by pressing b. i'm using the button common events plugin from yanfly) Everything works just fine but I don't want the player to go back to normal when you enter a new area. I know it can be done by just making an event that checks if the bat variable is turned on but that would mean I have to have this check in an autorun event in every single area and I would rather do it in a common event. Here is my common event:
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Finally how do I disable dashing while you are in bat form?
Thank you guys so much!
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