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Will this work for stat progression outside of battle?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Will this work for stat progression outside of battle?
  • Original author: Kyonko802
  • Original date: April 25, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/will-this-work-for-stat-progression-outside-of-battle.60906/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Okay, I'm using Andar and Evgenij's Ability System script for skill acquisition in my game. The player has to go to a trainer to spend the skill points they get on getting skills and growing their stats. I don't want stat progression to come from leveling up. My question is thus. If I flatline the skills with their initial value like so: { "lightbox_close": "Close",

Archived First Post

Okay, I'm using Andar and Evgenij's Ability System script for skill acquisition in my game. The player has to go to a trainer to spend the skill points they get on getting skills and growing their stats. I don't want stat progression to come from leveling up.


My question is thus. If I flatline the skills with their initial value like so:


Protected download


will that work? Specifically, what I'm worried about is if the player buys the stat growth training(this counts as a normal item in the game that adds stat points to the player), will the next level up override the stat growth they gained with the initial value, or will the boost stay? If it's flatlined like this I don't want every level overriding any stats the player might have purchased from the trainer.

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stats.png
stats.png
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