Problems with a 128x128 battle animation
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Simple enough for a child, powerful enough for a developer
I've reached a problem regarding battle animations. One frame in an attack animation is supposed to be a multiple of 64x64, and the character I'm animating for needs to be 128x128, since he is slightly taller than 64 pixels. However, when I input the sprite sheet into RPG maker, it looks like this: { "lightbox_close": "Close", "lightbox_next": "Next",
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