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Problems with a 128x128 battle animation

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Problems with a 128x128 battle animation
  • Original author: PanHead
  • Original date: April 17, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/problems-with-a-128x128-battle-animation.60577/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I've reached a problem regarding battle animations. One frame in an attack animation is supposed to be a multiple of 64x64, and the character I'm animating for needs to be 128x128, since he is slightly taller than 64 pixels. However, when I input the sprite sheet into RPG maker, it looks like this: { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

I've reached a problem regarding battle animations. One frame in an attack animation is supposed to be a multiple of 64x64, and the character I'm animating for needs to be 128x128, since he is slightly taller than 64 pixels. However, when I input the sprite sheet into RPG maker, it looks like this:


Protected download


As you can see, it doesn't seem like the program is aligning them properly. This is strange, since each frame has the proper distance between them. Here's the page where I uploaded the sheet:


http://www.piskelapp.com/p/agxzfnBpc2tlbC1hcHByEwsSBlBpc2tlbBiAgICUjOrdCAw/view


So, any answers? I've been able to make several 64x64 sprites work just fine in battle animations.

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Referenced Images / Attachments

Battle spritesheet problem.PNG
Battle spritesheet problem.PNG
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#039#rpg-maker-archive#vxace-support

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