Help fixing graphics display in game?
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Simple enough for a child, powerful enough for a developer
So i created pizel-art style sprites for my game, but when I load them into my game and start up a test run the sprites look minuscule and unappealing, with diminished pixels and disproportionate lines. Is there a way to rectify this issue? (zooming the camera, increasing character and tile sprite size, etc.) If it matters, I'm using the Fullscreen++ script by Zeus81 for better fullscreen resolution. { "lightbox_close": "Close",
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