A bit confused about walls
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Simple enough for a child, powerful enough for a developer
So, I'm very new to working with RPGmaker MV and I'm a bit confused on some functionality with walls. Why is it that certain walls tiles can be walked over even if they are marked with an X in the tilesets database? I'm only noticing this with these certain tiles having this issue when walking up. This is a test I did with the dungeon set that comes with MV. I'm sure it's a mechanics of the software I'm not understanding but I'd be grateful if it could be explained...
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