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Turning off the smoothing in MV

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Turning off the smoothing in MV
  • Original author: Hatake-hime
  • Original date: March 28, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/turning-off-the-smoothing-in-mv.59526/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I want to disable the smoothing that is making my pixels smooth. I am using YEP_CoreEngine to change my resolution to match the parallexes, but my parallexes are still blurred. I have put: ImageManager.loadBitmap = function(folder, filename, hue, smooth) { if (filename) { var path = folder + encodeURIComponent(filename) + '.png'; var bitmap = this.loadNormalBitmap(path, hue || ); //console.log("disabling smoothing for "+path); bitmap.smooth = false; return bitmap; } else { return this.loadEmptyBitmap(); }}; Click to expand...

Archived First Post

I want to disable the smoothing that is making my pixels smooth. I am using YEP_CoreEngine to change my resolution to match the parallexes, but my parallexes are still blurred.


I have put:

ImageManager.loadBitmap = function(folder, filename, hue, smooth) { if (filename) { var path = folder + encodeURIComponent(filename) + '.png'; var bitmap = this.loadNormalBitmap(path, hue || ); //console.log("disabling smoothing for "+path); bitmap.smooth = false; return bitmap; } else { return this.loadEmptyBitmap(); }};

into my game as a plugin, as well as added

<style type="text/css"> CANVAS{image-rendering: pixelated;}</style>

to my index.html at the end near </head> and between the <body>.


  I have tried all the above, and still my pixels are blurry.  ((I don't know what it means by or where to put)


PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST;


Please help, I can't make any games..?


I am including an example of the blurring I mean. Please full view it to see the difference.

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