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Map Reset: Event Triggers Switch Off - How To Turn Switch Back On?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Map Reset: Event Triggers Switch Off - How To Turn Switch Back On?
  • Original author: Burgerland
  • Original date: March 25, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/map-reset-event-triggers-switch-off-how-to-turn-switch-back-on.59335/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

RPGMaker Vx Ace 1.02a In the game's mines, I have it so you can reset the map at any time by tapping button B (X key), which uses a region, conditional branch, switch ("0055: cave reset"), and common event. This same button is used to trigger a lever, but when you trigger it, the switch used for resetting is turned off - otherwise, when you trigger the lever, the mine just resets. So, how do I reactivate the switch after trigger the lever? Spoiler Spoiler

Archived First Post

RPGMaker Vx Ace 1.02a


In the game's mines, I have it so you can reset the map at any time by tapping button B (X key), which uses a region, conditional branch, switch ("0055: cave reset"), and common event. This same button is used to trigger a lever, but when you trigger it, the switch used for resetting is turned off - otherwise, when you trigger the lever, the mine just resets. So, how do I reactivate the switch after trigger the lever?

Spoiler



Protected downloadProtected downloadProtected download




Originally, the reset was going to be set to key 1, but there's no corresponding button on a gamepad.  So at first, I had the resetting mapped to button A (dash), but that meant the player couldn't dash in the mines. I could resolve this by making the player move fast all the time, but that would take away from the challenge. I can't map it to button C because that prevents the player from manually saving, nor map to the other buttons since those are used for the WASD keys movements. So I figured, I'd map resetting to button B, but can't find a way to reactivate the reset switch after triggering the lever.




I've tried using a self-switch on a new page of the lever, so the reset switch gets turned back on, but when I trigger the lever, the map just resets. Same for when I added Wait to the new page. I've thought about adding an event under the player that triggers to reactivate the reset switch after you trigger the lever, but there's certain places in the mines where I couldn't place it where the player would go.

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