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Original Source
Original title: How to set other items/graphics as chests?
Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I am having trouble figuring out how to create lootable containers other than the treasure chests. For example, I want to have and end table or cabinet that it lootable, and only once. I have had numerous issues figuring this out. I tried importing some graphics of containers into Graphics/Characters, but if I use an imported graphic, nothing happens at all. If a do a "quick even creation","treasure chest" and change the graphic, as soon as a select the container in game, it switches to a graphic of a chest....
Archived First Post
I am having trouble figuring out how to create lootable containers other than the treasure chests. For example, I want to have and end table or cabinet that it lootable, and only once. I have had numerous issues figuring this out. I tried importing some graphics of containers into Graphics/Characters, but if I use an imported graphic, nothing happens at all. If a do a "quick even creation","treasure chest" and change the graphic, as soon as a select the container in game, it switches to a graphic of a chest. I can create a new event on a black space in front of the container, and do an "add gold"/"show text", but I am able to do this over and over again infinitely. In the first Screenshot, I made a new event directly on the item I want to loot. But when I walk up to it and hit enter, nothing happens at all. I can use this process on a blank tile in front of the object I want to loot, but I am able to do it over and over again. In the second screenshot, I do a quick event creation, which forces me to pick a graphic of a treasure chest. If I go back and edit the quick event, and change the graphic to one that I imported (such as the one in the screenshot), I can loot the object, but the graphic changes to one of the chest I was forced to pick originally. Any help with this is appreciated.Â
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