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TP as Limit Breaker - Help needed

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: TP as Limit Breaker - Help needed
  • Original author: Skelasoldier
  • Original date: March 24, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/tp-as-limit-breaker-help-needed.59260/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello guys and gals of the Maker community, I have an idea that I'm trying to flesh out but unfortunately I don't know enough about Java to make it work. Let me start out by trying to show you what I'm attempting to do.   At the end of every turn during a battle, I call a common event. { "lightbox_close": "Close",

Archived First Post

Hello guys and gals of the Maker community, I have an idea that I'm trying to flesh out but unfortunately I don't know enough about Java to make it work. Let me start out by trying to show you what I'm attempting to do.  


At the end of every turn during a battle, I call a common event.


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That common event is supposed to check actor 1's TP, if it's about 60 he gets a state that allows him access to a skill type, if below 60 he loses access to that skill type.  To check the TP I use $gameactors.actor[0001].tp > [60] in a conditional branch. Here is where I think the problem is, I'm not calling this correctly. 


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The resulting error is below, I've been fussing with it for a while and can't get it to work properly. Any help is appreciated.


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Happy game making! 


~Skela

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Referenced Images / Attachments

Battler screen.PNG
Battler screen.PNG
Script.PNG
Script.PNG
Error.PNG
Error.PNG
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