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D layer autotiles?

BMM_Archive · July 15, 2026

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: D layer autotiles?
  • Original author: Mayo(r)
  • Original date: March 22, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/d-layer-autotiles.59146/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello! I'm pretty new here, so this will probably turn out to be obvious, buuut... What I wanted to make was a internal door, but without weird transparent player events, sth like here: { "lightbox_close": "Close",

Archived First Post

Hello! I'm pretty new here, so this will probably turn out to be obvious, buuut...


What I wanted to make was a internal door, but without weird transparent player events, sth like here:


1.jpg


So I made a new tileset which was identical as Inside tileset. I created a D 'layer' and gave it the same wall file (Inside_A4) to make the walls passable under the tile (you know, the star thingy). The problem is I don't know if I can somehow get D to behave like autotiles, so it doesn't look like this:


2.jpg


Or perhaps I can change pencil size to 16x16 or there is another solution?


Ofc I can edit the file with gimp to look "proper", but I wonder if there's an easier way.

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  • Local mirror: 20004-a1ea7014eb3338ad548355d9071a619b.jpg
    SHA-256: 5fbb55a107ace12397641d6dedb31e67465ef3177c1360c4a07d5782ff9948b5
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/1-jpg.34099/
  • Local mirror: 20005-275d66a15352765249c248f1187b6bb5.jpg
    SHA-256: b7dcbd92348aee3fdc9943f03aa2d8699825da51cb2be93af81174d55557ad52
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/2-jpg.34100/

Referenced Images / Attachments

1.jpg
1.jpg
2.jpg
2.jpg
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