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SceneManager.call Directly to Items

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: SceneManager.call Directly to Items
  • Original author: Raikuden
  • Original date: March 10, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/scenemanager-call-directly-to-items.58368/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I am using events to create a custom menu for Items, Save, and End Game as the player does not need to see the character's HP, status, etc. Spoiler { "lightbox_close": "Close",

Archived First Post

I am using events to create a custom menu for Items, Save, and End Game as the player does not need to see the character's HP, status, etc.

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I use the script call, SceneManager.call(Scene_Item) to bring up the Items menu. Since I do not need the Weapons, Armors, or Key Items categories, I have removed those. However, the player still needs to press an extra confirm button in the Item Categories menu to start browsing the actual items. This is redundant, as one confirm button from the original evented menu should be enough to start browsing their items.

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So I am asking if there is a SceneManager.Call or equivalent that brings the player directly to browsing their collection of items. I suppose the next step would be figuring out a way for the player to not need to press the cancel button twice to get out of the menu.


Thanks for any help and insight on this topic!

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Referenced Images / Attachments

Menu.PNG
Menu.PNG
Common Event.PNG
Common Event.PNG
Items.PNG
Items.PNG
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