Original Source
- Original title: Fading out a sprite/image
- Original author: jvashko
- Original date: March 19, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/fading-out-a-sprite-image.58991/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Yet again, I'm having problems with this event. In my previous question I asked about having cracks appear in the ground. Now I'm trying to make aforementioned sprite fall into this crack using a "change opacity" movement route. Is there something I'm doing wrong? Did I leave a command out? Is there an easier way to accomplish this that I'm overlooking? When I playtest the game, the rest of the event runs fine, but when it gets to this, nothing happens. Any help, no matter how complicated, is appreciated. Thanks,...
Archived First Post
Is there something I'm doing wrong? Did I leave a command out? Is there an easier way to accomplish this that I'm overlooking? When I playtest the game, the rest of the event runs fine, but when it gets to this, nothing happens. Any help, no matter how complicated, is appreciated.
Thanks,
-jvashko
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EDIT: the "and" next to (Wait) is the name of the event.
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