public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Creating a skill off STACKING states?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Creating a skill off STACKING states?
  • Original author: Mahoken
  • Original date: March 6, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/creating-a-skill-off-stacking-states.58131/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

How can I make a skill that has a stacking state mechanic?  Right now, I'm trying to make a skill that adds 2 stacks of this Venom state. 1 stack of Venom deals a flat damage amount each turn, and each stack deals a little more damage per turn. Autos deal 1 stack of Venom. Max stacks is 6 (yes, I'm making Twitch from League of Legends). I'm facing a problem though, I have no idea how to make this work. I'm using scripts such as Yanfly's Follow up skills,...

Archived First Post

How can I make a skill that has a stacking state mechanic? 


Right now, I'm trying to make a skill that adds 2 stacks of this Venom state. 1 stack of Venom deals a flat damage amount each turn, and each stack deals a little more damage per turn.


Autos deal 1 stack of Venom. Max stacks is 6 (yes, I'm making Twitch from League of Legends).


I'm facing a problem though, I have no idea how to make this work. I'm using scripts such as Yanfly's Follow up skills, and Hime's ADD PARAM script. 


I need to figure out how to make it so autos stack 1 venom state, a certain skill stacks 2, and it caps at 6. 


This is what I have right now, but it isn't really working. I guess using the follow up script won't work, because it can only follow up to 1 skill, not multiple based off of the state they have.


I currently have / or want my system to do this:

Venom Cask:


1. Check if the enemy has 1 stack of Venom, if so, set their stacks to 3; if not, set their stacks to 2


2. Check if enemy has 2 stacks of Venom, if so, set their stacks to 4; if not, end


3. Check if enemy has 3 stacks of Venom, if so, set their stacks to 5; if not, end


4. Check if enemy has 4 stacks of Venom, if so, set their stacks to 6, if not, end


5. Check if enemy has 5 stacks of Venom, if so, set their stacks to 6, if not, end


6. Check if enemy has 6 stacks of Venom, is so, end


This is how mine is TRYING to work right now, but... yeah, not working. Is there ANY simpler solution to this? Are there any scripts that could help me? 


Here's the page of Twitch, if you want to understand how his passive and Venom Cask (W) work - http://leagueoflegends.wikia.com/wiki/Twitch

Protected download

Protected download

Protected download

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

1.png
1.png
2.png
2.png
3.png
3.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#vxace-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar