Original Source
- Original title: Tint fading away?
- Original author: Gamer_Shy
- Original date: February 26, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/tint-fading-away.57530/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Alright, so, I've done some searching and cant find anything on this. In my game, there's a section where everything has a nighttime tint with a bit more blue to it, I'm using a parallel process to tint the screen, then I have it erase the event, however, after the event gets erased, the map fades back to normal tint, regardless of there not being ANY events that do that. I've tested it with other maps using autorun, and it seems to work just fine, event erases and the tint...
Archived First Post
In my game, there's a section where everything has a nighttime tint with a bit more blue to it, I'm using a parallel process to tint the screen, then I have it erase the event, however, after the event gets erased, the map fades back to normal tint, regardless of there not being ANY events that do that. I've tested it with other maps using autorun, and it seems to work just fine, event erases and the tint remains, yet when it's set to parallel process, the screen will tint, then fade to normal. Any ideas on whats going on? Or how to fix it?
I did include a screenshot (yes i'm running with wine on mac) of exactly what the event is doing.
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