Original Source
- Original title: A new problem for me when adding enemies
- Original author: Jazeeri
- Original date: March 17, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/a-new-problem-for-me-when-adding-enemies.58880/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
A new problem has happened when I have been trying to add a .png enemy to my enemy folder. I copy and paste the enemy into the folder and it appears in the folder. Then in the generator, I make the enemy and then the troop of the new .png (It's a small png fyi). On a new game, with no content yet, I event the new enemy using game processing, then test it. Without a battleback, I got a weird graphical light box and the mob performed as expected...
Archived First Post
Then in the generator, I make the enemy and then the troop of the new .png (It's a small png fyi). On a new game, with no content yet, I event the new enemy using game
processing, then test it. Without a battleback, I got a weird graphical light box and the mob performed as expected and when I attempted to test it again with a battleback, the mob although still
in my enemies folder, won't show up or load into the generator any more.
Why I did it with a new game with little data in it is because I experienced the same issue in a game I have many hours invested.
Enemies added to the folder never even showed up once to become a enemy or troop in my generator. I was using a small png which I got on the resource forum (called worm_01).
Thinking my computer or game was corrupted on my airbook laptop, had the same issue with my imac desk top. Also, on the invested game, I am beginning to experience graphical
glitches (such as the eventing of show choices ) it's interface began to partly flash along with the curser (showing a triangular cutout of a lighter grey across the interface flashing at the same rate as the curser. I have not experienced that on my smaller test game.
The map size on my game in progress is 55x55 with about 50 events at this time.
I can't add new enemy png's using either the resource manager or by the drop it in the folder method. Two different installs on two different macs experience the same problem (although the fresh test game did allow it to load in once before not identifying it any more )
The graphical glitches I see, may not have anything to do with the adding enemies issue, I just mentioned it as something new I saw. Also, one computer is running the updated el capt. os and the other is running a previous os (10.10.5). All drivers are up to date.
I am out of ideas ? Anyone have any?
Just noticed that the new png included in new content called trumpetangel.png is also not importing itself into the generator to be made into a mob. Is anyone else having these issues?
Also, no added plugins installed and none turned on for this to happen.
Thanks for any replies.
Protected download
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...
