Repeating Event Tile - How do you make it that it doesnt run after one has been pressed?
BMM Archive · July 15, 2026
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Repeating Event Tile - How do you make it that it doesnt run after one has been pressed?
- Original author: andrechan
- Original date: February 11, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/repeating-event-tile-how-do-you-make-it-that-it-doesnt-run-after-one-has-been-pressed.56688/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I've run into sort of a problem with a group of tiles. They're a set in a way that they activate when you touch it, right? And from what I've learned, you put them in a self switch to shut it off if the event has already run. But what I'm facing is this: The event tile can only run IF 2 switches are on.
Archived First Post
I've run into sort of a problem with a group of tiles. They're a set in a way that they activate when you touch it, right?
And from what I've learned, you put them in a self switch to shut it off if the event has already run.
But what I'm facing is this:
The event tile can only run IF 2 switches are on.
But when I do a self-switch, the initial tile DOES disappear, but the other tiles of the same kind dont.
I think it's because I set the event to run if 2 switches are on, and the other event tiles of the same function still have the condition that they will run if those 2 switches are on.
I can't exactly turn those 2 switches off as I need them later. So what do I do here?
-----
I'll provide screens, I guess.
Three of the same kind.
3 event pages on each event tile.
The first one is blank, the 2nd event page is the one that triggers once 2 switches are on, and the third one is the control switch = OFF.
Thanks much
Protected download
Protected download
And from what I've learned, you put them in a self switch to shut it off if the event has already run.
But what I'm facing is this:
The event tile can only run IF 2 switches are on.
But when I do a self-switch, the initial tile DOES disappear, but the other tiles of the same kind dont.
I think it's because I set the event to run if 2 switches are on, and the other event tiles of the same function still have the condition that they will run if those 2 switches are on.
I can't exactly turn those 2 switches off as I need them later. So what do I do here?
-----
I'll provide screens, I guess.
Three of the same kind.
3 event pages on each event tile.
The first one is blank, the 2nd event page is the one that triggers once 2 switches are on, and the third one is the control switch = OFF.
Thanks much
Protected download
Protected download
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...

