Checking for key press prevents action button from working
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Simple enough for a child, powerful enough for a developer
Hi guys, I have a script setup to check for a key press which I mapped previously. I then use a switch based on the key press to call a common event to turn on/off a lantern lighting effect. This is run within a parallel process event and is working fine. The problem is that now the game fails to respond to the action button for other events on the map. My understanding is that a parallel process should be running along side everything else but seems to be hogging...
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