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Checking for key press prevents action button from working

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Checking for key press prevents action button from working
  • Original author: songangel
  • Original date: March 6, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/checking-for-key-press-prevents-action-button-from-working.58164/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hi guys, I have a script setup to check for a key press which I mapped previously.  I then use a switch based on the key press to call a common event to turn on/off a lantern lighting effect.  This is run within a parallel process event and is working fine.  The problem is that now the game fails to respond to the action button for other events on the map.  My understanding is that a parallel process should be running along side everything else but seems to be hogging...

Archived First Post

Hi guys,


I have a script setup to check for a key press which I mapped previously.  I then use a switch based on the key press to call a common event to turn on/off a lantern lighting effect.  This is run within a parallel process event and is working fine.  The problem is that now the game fails to respond to the action button for other events on the map.  My understanding is that a parallel process should be running along side everything else but seems to be hogging the update for key presses.  When I disable the event everything works fine so I know my script is the issue.  Any ideas?

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