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[RMVXAce] Having Issues with states applying states (2 examples)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RMVXAce] Having Issues with states applying states (2 examples)
  • Original author: Jericoshost
  • Original date: January 31, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/rmvxace-having-issues-with-states-applying-states-2-examples.56020/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I am making a game (Started for myself, but it seems fun enough so far) and I am having a problem with states applying states for two skills. I'll start with the more complex one: I have made an item called Incendiary Paste, when applied it has a chance to apply the 'Burning Alive!' state to an enemy when using a skill. It goes as follows:

Archived First Post

I am making a game (Started for myself, but it seems fun enough so far) and I am having a problem with states applying states for two skills.


I'll start with the more complex one:


I have made an item called Incendiary Paste, when applied it has a chance to apply the 'Burning Alive!' state to an enemy when using a skill.


It goes as follows:


Incendiary Ammo: (Item)


Add State: Incendiary Ammo 100%


Add Buff MAT 10 turns


And that works perfectly. However the Burning Alive! State is never applied to the enemy.


The item adds the following state:


Incendiary Ammo: (State)


Removal Condition: At battle End.


Features:


State Rate: [Burning Alive!] * 115% (Was originally 25% but I have increased it for testing)


Element Rate [Fire] * 50%


Debuff Rate [MDF] * 115% (Was originally 30%, but increased for testing)


Burning Alive!


Removal Condition: At Battle End.


Features:


Ex-Parameter [HRG] - 24%


I am using the skill against a 'training dummy' which has 7000 HP, 95% hit, 5% evasion, and minimum of every other stat.


I started testing with the effect at 25%, but even scaled up to 115% chance to apply I have never gotten an enemy to combust.


Does anyone have any advice as to what I am missing?


The second skill I have kind of given up on. So consider it bonus points, as it's not a huge enough skill to be worth it's own topic I feel.

Originally vital shot added a state where Ex-Parameter CRI + 100%(x3) is added 3 times to the PC.


Then the player character is 'forced' to fire (Through a common event, which targets the last target).


However it never seemed to crit (Though it was meant to Crit a majority of the time)


So I remade the skill to just have a higher common damage.


And the force attack effect did work, but it would just never crit.

So does anyone know what I'm doing wrong?
 

Protected downloadProtected downloadProtected download

EDIT:


And to Clarify my character does about 25 damage a hit with the skill I use to test, If the burning alive works it should kill the dummy in about 4-5 turns. So on top of the fact that it isn't showing the burning alive text, it also is taking the normal amount of time to die.


PS: I am using the steam version of RPG Maker VX Ace. At the current update version.

Features Mentioned

  • State Rate: [Burning Alive!] * 115% (Was originally 25% but I have increased it for testing)
  • Element Rate [Fire] * 50%
  • Debuff Rate [MDF] * 115% (Was originally 30%, but increased for testing)
  • Burning Alive!
  • Removal Condition: At Battle End.
  • Ex-Parameter [HRG] - 24%
  • I am using the skill against a 'training dummy' which has 7000 HP, 95% hit, 5% evasion, and minimum of every other stat.
  • I started testing with the effect at 25%, but even scaled up to 115% chance to apply I have never gotten an enemy to combust.
  • Does anyone have any advice as to what I am missing?
  • The second skill I have kind of given up on. So consider it bonus points, as it's not a huge enough skill to be worth it's own topic I feel.
  • Spoiler
  • Originally vital shot added a state where Ex-Parameter CRI + 100%(x3) is added 3 times to the PC.
  • Then the player character is 'forced' to fire (Through a common event, which targets the last target).
  • However it never seemed to crit (Though it was meant to Crit a majority of the time)
  • So I remade the skill to just have a higher common damage.
  • And the force attack effect did work, but it would just never crit.
  • So does anyone know what I'm doing wrong?

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Referenced Images / Attachments

Item Paste.png
Item Paste.png
Untitled burning screen.png
Untitled burning screen.png
Screen Incindiary.png
Screen Incindiary.png
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