Original Source
- Original title: VX ACE Event triggering another event
- Original author: Jackattacks28
- Original date: January 26, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/vx-ace-event-triggering-another-event.55719/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello all, I cant figure this one out yet again. Yes I did do some googling etc, but I must be missing something again. I have this setup as follows. Actor walks into map, moves up a bit and activates a player touch event. This event shoots out a bunch of dialogue and some animation. It ends with the NPC char joining my pt and im TRYING to get it to remove the NPC's event. I feel like ive tried it all with switches/ conditional, but i must be missing it.
Archived First Post
Yes I did do some googling etc, but I must be missing something again.
I have this setup as follows.
Actor walks into map, moves up a bit and activates a player touch event. This event shoots out a bunch of dialogue and some animation. It ends with the NPC char joining my pt and im TRYING to get it to remove the NPC's event. I feel like ive tried it all with switches/ conditional, but i must be missing it.
In the attached photo. 1 is where my even triggers by touch and 2 is where my NPC bear character is sitting.
I have tried creating a switch that I add on the end and then on my bear NPC I have that switch turned to "on" under conditions, but it looks like the switch from event 1 triggers it as soon as the event begins.
Im trying to get it so after all this dialogue NPC joins me and his own event (2) ends and dissapears.
*Event 1 ending event 2 after dialogue etc
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