Original Source
- Original title: Issues with conditional branching
- Original author: Weremole
- Original date: January 22, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/issues-with-conditional-branching.55423/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello, I used RMK back when it was pirated software so I'm a bit behind on the logic of the branches. It's even more embarrasing since I got the thing I'm working on to work a month back before erasing it thinking there was a better way. What I'm doing is making an item similar to the Holy Water in Dragon Quest. You know, wards enemies off based on party level versus area level. I have assigned the "encounter half" and "no encounter" to states, I even made a common...
Archived First Post
Now when I'm trying to receate it I can't . I suppose I could simply use one of the encounter modifying scripts out there. But these conditional nesting things still bug me and I could use a refresher on the subject since no tutorial seems to explain how the various "Equal or Less Than" comparisons actually work.
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