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MV(MMO)RPG Maker MZ (prev. MV)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: (MMO)RPG Maker MZ (prev. MV)
  • Original author: ledomaine
  • Original date: November 7, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/mmo-rpg-maker-mz-prev-mv.114998/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

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Archived First Post

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MMORPG Maker MZ aka MMOMZ

Download :
https://github.com/samuelcardillo/MMORPGMaker-MV
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Guides :

https://github.com/samuelcardillo/MMORPGMaker-MV/wiki
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Join the Discord :
https://discord.gg/GVqyAwp

Summary
MMORPG Maker MV (or MMOMV) is a project trying to allow both makers and developers to build - with ease - an MMORPG using RPG Maker MV. The project itself consist in a series of plugins on the client-side (the game) as well as a fully modular server. By using NodeJS for the server and RethinkDB - a JSON NoSQL database technology built for real-time interactions - for the database part, the entire project stays truthful to Javascript.

The main value of this project is to allow makers to develop MMORPG without having to write lines of codes and just use RPG Maker MV the way they are used to while allowing developers to improve existing systems through complete documentation and modular code on both client and server-side.

This project is ENTIRELY FREE TO USE, under GNU GPLv3 & is OPEN SOURCE.

History
In love with multiplayers games since I am a kid and an RPG Maker user since its early version, the release of RPG Maker MV under HTML5 technology motivated my desires to create a working system to allow both creative and developers to seamlessly build the multiplayer universe they want to. With enough development experience - worked at Google, sold high-tech companies, worked in the army technology field and now at the head of two companies - I have decided that now was the time for me to start building MMOMV. What I am doing here with this project is not only building something but making one of my childhood dream become true and allow you to live it which is why this project is entirely free to use, open source and under no license.

How to use ?

Video :


Plugins requirement
Disclaimer : All the files are already contained in the project.
  • Orange Custom Events : http://download.hudell.com/OrangeCustomEvents.js
  • Orange Custom Event Creator : http://download.hudell.com/OrangeCustomEventCreator.js
Launch steps
  1. git clone the repo
  2. Install NodeJS and npm i in the server folder
  3. Install RethinkDB and rethinkdb in the server folder
  4. node mmo.js in the server folder
  5. Start the RPG Maker MV project.
Congratulations! Your game is now an MMORPG.

Current functionalities
  • Synchronized player movements
  • Synchronized skins
  • Server-side map & events streaming
  • Account creation (password hashed with SHA256 + custom salt)
  • RESTFUL API support (with JSON Web Token)
  • Persistence of position & skin
  • Persistence of player stats
  • Persistence of inventory & equipment
  • Persistence of local switches
  • Persistence of party switches
  • Persistence of global switches
  • Persistence of local variables
  • Persistence of global variables
  • Global and local map system
  • Global and local bank system
  • Party system (Being redone currently)
  • Party combat system (Being redone currently to be ABS)
  • Re spawn system
  • In-game chat
  • Command system (Being improved with more interfaces)
  • Permission system
  • Administration Interface
Screenshots :

1574015338-outside.png

1574015338-combat.png
Join Discord :
https://discord.gg/GVqyAwp
Download :
https://github.com/samuelcardillo/MMORPGMaker-MV

Downloads / Referenced Files

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License / Terms Note

In love with multiplayers games since I am a kid and an RPG Maker user since its early version, the release of RPG Maker MV under HTML5 technology motivated my desires to create a working system to allow both creative and developers to seamlessly build the multiplayer universe they want to. With enough development experience - worked at Google, sold high-tech companies, worked in the army technology field and now at the head of two companies - I have decided...

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