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Forcing an autotile?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Forcing an autotile?
  • Original author: Asterion
  • Original date: January 10, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/forcing-an-autotile.54688/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hi, all; I've been using RPGM for about a week now, and was hoping to get some input on something that's been vexing me from the start. A feature that I've wanted to have in my map is a stream of water flowing out from the base of a building. Unfortunately, the autotiling system has been sort of... interfering with that: { "lightbox_close": "Close",

Archived First Post

Hi, all; I've been using RPGM for about a week now, and was hoping to get some input on something that's been vexing me from the start.

A feature that I've wanted to have in my map is a stream of water flowing out from the base of a building. Unfortunately, the autotiling system has been sort of... interfering with that:

Protected download

Instead of flowing out from beneath the bricks, the water can only just stop short. I tried adding overlay tiles of holes for the water to be moving through, and they look great with the water, but all of the natural-looking ones betray that they're covering grass instead of brick.

So, might there be a way to force the top square of the river look like it's continuing past the edge of the building? I imagine I could do a lot of mucking around with setting the autotiled versions as their own tiles, but I'd rather avoid that, if at all possible. Thank you!

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flowing.png
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