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How to fix Armor/Weapons that Equip grant Skills

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to fix Armor/Weapons that Equip grant Skills
  • Original author: Ideocracy
  • Original date: February 22, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-fix-armor-weapons-that-equip-grant-skills.57343/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm encountering a weird problem. I made item Orb: Heal Equiping of it Grants Heal to user as long as they are wearing the Armor.  But look at this screenshot... It adds Additional  "Magic" It happens if you already have Magic type skills.  Regardless of if you had the skill prior or not.

Archived First Post

I'm encountering a weird problem.


I made item Orb: Heal
Equiping of it Grants Heal to user as long as they are wearing the Armor.  But look at this screenshot... It adds Additional  "Magic"
It happens if you already have Magic type skills.  Regardless of if you had the skill prior or not.

So when ever I decide to equip more than one Skill granting item it will add Magic group for each though they list all of the skills on the same Magic (all of them)

This is a big problem in my game, as I wish to be able to use Skill granting Armors and Weapons to enrich the other classes.
I hope someone hows how to change this.  Because it makes my game look horribly stupid with the extra useless duplicate menu options

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Screen Shot 2016-02-22 at 2.00.44 PM.png
Screen Shot 2016-02-22 at 2.00.44 PM.png
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