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[RMMV] Tileset Passable tiles

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RMMV] Tileset Passable tiles
  • Original author: Omar
  • Original date: February 21, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/rmmv-tileset-passable-tiles.57294/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I imported some of my titles, built my scene. Sat back and enjoyed the beautiful artwork. Then it came time to do the task of marking all the tiles as passable or not. So I opened up system, go to passage, and mark everything 0 or X for tile A (B-E there are some bushes, trees, fences and so they have a mix of what is set and not set. Everything works great. Except tileset A. Now my builds as shown in the picture below are set to X so...

Archived First Post

I imported some of my titles, built my scene. Sat back and enjoyed the beautiful artwork. Then it came time to do the task of marking all the tiles as passable or not. So I opened up system, go to passage, and mark everything 0 or X for tile A (B-E there are some bushes, trees, fences and so they have a mix of what is set and not set. Everything works great. Except tileset A.


Now my builds as shown in the picture below are set to X so I should not be able to walk on them. Yet I can walk all over them. I suppose I could have done something wrong and I am hoping for a quick, you did this wrong so I can get back to the game building. Thank you in advance for your help.


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