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Player freezes when using a repeating parallel event

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Player freezes when using a repeating parallel event
  • Original author: lixerman99
  • Original date: February 21, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/player-freezes-when-using-a-repeating-parallel-event.57266/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I have it so that when the player enters a location there is a parallel event that checks if the player is wearing a certain pair of boots and switches their pace depending on this. I was under the impression that if it was a parallel event the player wouldn't freeze when this was running but whenever I enter the cave I cannot move. I tried putting a 'wait 30 frames' at the end of the conditional branch but then the player would just stop dead in his tracks every half...

Archived First Post

I have it so that when the player enters a location there is a parallel event that checks if the player is wearing a certain pair of boots and switches their pace depending on this. I was under the impression that if it was a parallel event the player wouldn't freeze when this was running but whenever I enter the cave I cannot move. I tried putting a 'wait 30 frames' at the end of the conditional branch but then the player would just stop dead in his tracks every half a second. Is there any way I can make this work and why is it doing this? 


(Sorry if this is stupid, I'm still pretty new.)


Thanks! Harry


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