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Original Source
- Original title: Making a character completely immune to magic?
- Original author: EliasAuxilibus
- Original date: December 6, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/making-a-character-completely-immune-to-magic.52376/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I'm new around here, and I think I have this in the right section. If not, apologies in advance.
Archived First Post
I'm new around here, and I think I have this in the right section. If not, apologies in advance.
So basically, I'm trying to create a character that is completely immune to magic. Attacks, certain status effects, and the like and have 2 questions about it.
First off, I created a class specifically for that character, opened up the magic defense stat thing (sorry, still sorting out terminology) , went into Generate Curve and put 999 in as the value for level 1 and level 99
Protected download
Would that be good enough to make that character completely immune to magic attacks, or is there a better way of doing this? I feel like I'm missing something basic here, lol.
Second, is it possible to make it so that certain actions from allies cannot be used on this character? Like I said earlier, the fellow is supposed to be immune to magic, and this includes helpful magic like stuff that heals and the like.
I guess I could rephrase that as: Is it possible to make it so that certain skills from allies and enemies alike have no effect on this character?
Thanks in advance for the help.
So basically, I'm trying to create a character that is completely immune to magic. Attacks, certain status effects, and the like and have 2 questions about it.
First off, I created a class specifically for that character, opened up the magic defense stat thing (sorry, still sorting out terminology) , went into Generate Curve and put 999 in as the value for level 1 and level 99
Protected download
Would that be good enough to make that character completely immune to magic attacks, or is there a better way of doing this? I feel like I'm missing something basic here, lol.
Second, is it possible to make it so that certain actions from allies cannot be used on this character? Like I said earlier, the fellow is supposed to be immune to magic, and this includes helpful magic like stuff that heals and the like.
I guess I could rephrase that as: Is it possible to make it so that certain skills from allies and enemies alike have no effect on this character?
Thanks in advance for the help.
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