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How do you use a mack sprite in vx ace?

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How do you use a mack sprite in vx ace?
  • Original author: Wirtle
  • Original date: October 21, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/how-do-you-use-a-mack-sprite-in-vx-ace.33151/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hi there. I created a sprite using http://www.geocities.jp/kurororo4/looseleaf/ but when I go ahead and use him in VX Ace it looks a little something like this:  { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hi there. I created a sprite using http://www.geocities.jp/kurororo4/looseleaf/ but when I go ahead and use him in VX Ace it looks a little something like this: 

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Also when he moves, he moves quite slowly and does not feel free flowing at all. Is there any way to change this?

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