public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

State set to Remove by Walking won't go away

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: State set to Remove by Walking won't go away
  • Original author: Korokage
  • Original date: February 8, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/state-set-to-remove-by-walking-wont-go-away.56490/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I don't think there was another topic with this particular problem. If there was, I apologize for my weak google-fu. So, I'm trying to implement a skill that makes the user invisible while on the map (well... they're opacity is reduced by half, but it's good enough for what I intend). I set up the skill so it gives the user an Invisible state. I set up the Invisible state so that it automatically goes away after x steps (for testing purposes I set it to only 10 steps). I have...

Archived First Post

I don't think there was another topic with this particular problem. If there was, I apologize for my weak google-fu.


So, I'm trying to implement a skill that makes the user invisible while on the map (well... they're opacity is reduced by half, but it's good enough for what I intend). I set up the skill so it gives the user an Invisible state. I set up the Invisible state so that it automatically goes away after x steps (for testing purposes I set it to only 10 steps). I have a watchdog common event that reduces the character's opacity and turns on a switch when it detects that the character has the state applied, and reverts the opacity and turns off the switch when the state isn't there.


And then I go to test it and the state never goes away. I have the character run around for 100 to 200 steps and the state never goes away. It's, uh, kind of important that it goes away, since a game with stealth elements can't be balanced properly if the player has infinite invisibility.


Is there something fundamental about Remove by Walking that I don't get? Is it MV? Is it me?


Here's screen shots on how I set up the skill, state, and common event. Feel free to ignore the trait I have on the state, I was just trying to see if having no traits was what was making it misbehave.


Protected downloadProtected downloadProtected download


...Hope I didn't make the pictures TOO small in trying to get them to fit on here without massively bloating the message....

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

MV State problem.png
MV State problem.png
MV State problem 2.png
MV State problem 2.png
MV State problem 3.png
MV State problem 3.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#mv-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar