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Class unlock through level check

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Class unlock through level check
  • Original author: Radamanthis Degrazia
  • Original date: February 4, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/class-unlock-through-level-check.56245/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Edit: For the most part I managed to get it working, but i'm gonna try a different aproach. At least if it does not work I have this option here, thanks guys! Hello everybody, I've been searching for a way to create a system that globally unlock certain classes whenever any actor reaches the required level X in another class, and i'm using the class change and subclass from yanfly's. I've set up my system to be  Rank(class)/Class(subclass), and I have 3 ranks that each unlock a class tree. But...

Archived First Post

Edit: For the most part I managed to get it working, but i'm gonna try a different aproach. At least if it does not work I have this option here, thanks guys!


Hello everybody, I've been searching for a way to create a system that globally unlock certain classes whenever any actor reaches the required level X in another class, and i'm using the class change and subclass from yanfly's. I've set up my system to be  Rank(class)/Class(subclass), and I have 3 ranks that each unlock a class tree. But I wish to allow every rank to learn every class in due time.

To better understand, let's say we have three actors, each with lvl 20 in rank a, b and c. Once an actor reaches level 20 in rank a, that rank's class tree is unlocked for actors in ranks b and c.

I have created a npc that would be a class changer/unlocker and variables, but I can't quite figure out how to check if the level is match to change said variable..

Thank you anyways!






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